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Minesweeper: Treasure Hunt

Sweep mines, gather clues, deduce the hiding spot — then dig up the treasure.

Start the hunt →
How you win

🎯 Dig up the treasure to win

Use the 🪏 shovel to dig up every invisible treasure on the map (on Hard, you also crack the vault). Revealing all the safe tiles doesn't win the game — sweeping is just the means to an end.

Two ways to lose: step on a mine, or run out of shovels.

The one thing that matters

🔢 A number = mines in the 8 touching tiles

Reveal a tile and see a number? That's exactly how many mines hide in the 8 tiles touching it.

💣
💣
3
💣

Teaching x-ray view — in the real game, mines stay hidden.

Cross-check nearby numbers against each other to pin the mines (flag them 🚩) and reveal the safe tiles with confidence; revealing a blank tile auto-opens a whole patch.

Two ground rules

🚩 Flags & safety

Flag the tiles you judge to be mines (switch to "Flag", or right-click with a mouse). Your first reveal is always safe.

📍 Reading coordinates

Every tile has a two-part, Battleship-style name: a letter (A, B, C… continuing spreadsheet-style past Z: AA, AB…) and a number (1, 2, 3…). (E, 5) means letter E, number 5, and all the tiles sharing a letter form that letter's line. On phones the biggest map is drawn rotated to fit your screen — the labels travel with their tiles, so (E, 5) is still (E, 5) and every clue reads exactly the same.

Finding the treasure

📜 Clues pin the treasure's hiding spot

Clue notes hide inside some of the safe tiles — reveal one and you pick it up automatically. Each note describes one trait of the treasure; stack them together and the search shrinks to a single tile. Not sure what a clue means? Tap it in the Clue log for an explanation.

A
B
C
D
E
F
1
1
2
1
1
1
2
2
1
1
1
3
2
2
1
2
2
4
1
1
1
2
5
1
1
1
1
2
📜 Letters B, D, F…
📜 Numbers 4–5
📜 Dark tile

Stack the three clues and the only revealed match is (D, 4) — the gold-framed tile → dig it 🪏. Blue tiles are still unrevealed.

Your two tools
🔍

Probe — use it on an unrevealed tile and it tells you outright whether it's a mine: a mine gets auto-flagged and locked in, no explosion; a safe tile simply gets revealed. Made for breaking those "it's a pure guess" standoffs.

🪏

Dig — switch to dig mode and put a shovel to work. A dig reveals the tile first, then judges the result — hit a mine and it still blows up! Every dig costs 1 shovel — striking treasure included.

The voyage ahead

⛵ Difficulty follows the voyage

Easy
9×9 · 10 mines
Treasure ×1
Medium
16×16 · 40 mines
Treasure ×3
Hard
16×30 · 99 mines
Treasure ×3 + vault

Isles 1–5 are fixed (Easy · Easy · Medium · Medium · Hard); from Isle 6 the difficulty is drawn at random, and the farther you sail, the more often Hard turns up. Win a game to advance one isle — there is no finish line.

Endless mode · how scoring works

🏆 Points come from treasure alone

💰Each treasure you dig up+1
🏦Opening the vault (Hard only)+3
💥A failed game (score stops at 0, never negative)−1

What a full clear is worth per game:

Easy
+1
Medium
+3
Hard
+6
e.g. a perfect Hard clear: 💰 🪙 💎 three treasures at +1 each · 🏦 vault +3 = +6

Your total carries over from game to game — it never resets.

Hard's grand finale

🔐 The vault: work out the 3-digit code yourself

On top of its 3 treasures, every Hard map hides a locked vault. Dig it up and the brass dials appear. The code comes from 3 clues, and you do the math from the board:

942
Digit 1Add the numbers of all 3 treasures, then keep the last digit
Digit 2Count the mines touching (E, 5)
Digit 3Count every mine on line L, then keep the last digit
Worked example 👇
① The 3 treasures' numbers are 3, 7 and 9 → 3+7+9 = 19 → keep the last digit: 9
② You count 4 mines touching (E, 5) → 4
③ Line L holds 12 mines in total → keep the last digit: 2
→ The code is 942 — dial it in and pull the lever!

You can only submit once all 3 treasures are collected and the vault is dug up — 3 attempts. Crack it for a perfect clear; use them all up and you still pass the isle, just with a smaller haul.

Your stamina

🧑‍✈️ A crew of three

Setting sail takes a sailor (3 max, shared by both modes). A failed game costs 1; one returns on their own every 60 minutes, and you can also watch an ad 📺 to recruit. At zero, you'll have to wait or recruit before sailing again.

The moment you step on a mine, you get one chance at a rescue: watch an ad to defuse it on the spot and keep digging. Once per game — a second blast really does sink you.